Research Statement

Leo Kang, 2017

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Leo Kang's Google Scholar: https://scholar.google.com/citations?user=C0mDDZUAAAAJ&hl=en&oi=ao

Field of Study : Human-Computer-Interaction(HCI), Media Art Practice, Ethnography, New Interface for Musical Expression(NIME), Science and Technology Studies(STS)

The import of art into academic research enriches and enlivens both areas. In the Human-Computer-Interaction(HCI) research community, art has provided a crucial and growing source of inspiration that pushes and refigures core HCI notions of collaboration, design, and arguably computing itself (see, inter alia, [2-5]). Artists’ inspirational outcomes as well as creative processes can help us see dimensions and opportunities in technology and design that may elude more traditional behavioral and engineering models[1,6].

My research passion and proficiency explore such creative and artistic inquiry in HCI and Design, especially through mutual reciprocity between technology, art, and social theory. I use art practice and extended ethnography as research methods to reflect on the socio-technological environments around us, as well as to transgress limited assumptions in the broad HCI and wider scientific and technological domains. My past individual and collective works mainly explored a. improvisation and art practice in HCI [7], b. design creativity through broken and obsolete technology[8, 9, 10, 11], c. new interfaces for musical expression[12,13,14], and d. diverse media art and design works for provocation in HCI[15,16,17].

REFERENCES
[1] Estelle Barrett and Barbara Bolt. 2007. Practice as research: approaches to creative arts enquiry.
[2] Ernest Edmonds and Linda Candy. 2002. Creativity, art practice, and knowledge. Communications of the ACM 45, 10: 91?95
[3] P.a Jennings, E.b Giaccardi, and M.c Wesolkowska. 2006. About face interface: Creative engagement in the new media arts and HCI. Conference on Human Factors in Computing Systems - Proceedings: 1663?1666.
[4] Steve Benford, Chris Greenhalgh, Andy Crabtree, et al. 2013. Performance-Led Research in the Wild. ACM Transactions on Computer-Human Interaction 20, 3: 14:1-14:22.
[5] Elisa Giaccardi and Gerhard Fischer. 2008. Creativity and evolution: a metadesign perspective. Digital Creativity 19, March 2015: 19?32
[6] John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’07, Paper 41.
[7] (in progress) Intermodulation: Improvisation and Art Practice For HCI Inquiry
[8] Jackson, Steven J., and Laewoo Kang. "Breakdown, obsolescence and reuse: HCI and the art of repair." Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2014.
[9] Houston, Lara, Steven J. Jackson, Daniela K. Rosner, Syed Ishtiaque Ahmed, Meg Young, and Laewoo Kang. "Values in repair." Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 2016
[10] Kang, Laewoo, Taezoo Park, and Steven Jackson. "Scale: human interactions with broken and discarded technologies." CHI'14 Extended Abstracts on Human Factors in Computing Systems. ACM, 2014.
[11] Kang, Laewoo. "Echo(): Listening to the Reflection of Obsolete Technology." Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems. ACM, 2017.
[12] Kang, Laewoo, Tianyuan Gu, and Geri Gay. "Harmonic paper: interactive music interface for drawing." CHI'13 Extended Abstracts on Human Factors in Computing Systems. ACM, 2013.
[13] Kang, Laewoo, and Hsin-Yi Chien. "He(和): Calligraphy as a Musical Interface." NIME. 2010.
[14] Cho, Taemin, Jon Forsyth, Laewoo Kang, and Juan P. Bello. "Time-varying Delay Effects Based On Recurrence Plots", Digital Audio Effects(DAFx)
[15] Kang, Laewoo, "I Want To", 2011
[16] Kang & Simun, "Jump Jam", 2010
[17] Kang, Laewoo. "Breaking AndyWall: Transgressive and Playful Exploration on the Dynamic Role of Users in Art and Design." Proceedings of the 2016 CHI Conference, Extended Abstracts on Human Factors in Computing Systems. ACM, 2016.